Before the curse of Strahd befell the land, the Morninglord watched over the Barovian people from . The balcony has grown into a cliff that drops to a thousand feet below (an eerily accurate representation of the Tser Falls of Barovia). None of the rooms in the house are lit when the characters arrive, although most areas contain working oil lamps or fireplaces. Home. As a one-shot, I think this is fine. In it, Strahd used an illusion to make an NPC important to the PCs look like a vampire spawn and had them attack people. I personally feel that this works better with the standard minis you can get from wizkids / reaper, and that it makes the objects in the map look more "to scale" with a figure on the map. The ledges and central dais are 5 feet high (3 feet higher than the waters surface), and the chambers ceiling is 16 feet high (11 feet above the dais and ledges). If the party refuses to make the requested sacrifice, the cult is angered and begin to chant, "Come, demon! thanks and awesome. If they decide to keep it, as they likely will, then Strahd can use it as a focus for scrying. If you just print them at "100%" / "actual size", they will come out the right size. When you start Curse of Strahd, the players can do anything. Since I have a lot of older players in my group who have been playing from the AD&D days, they demanded that we not use any virtual tablet. It's rusted frame encloses a large 4 story house and a few other dilapidated sheds beside it. Yet despite this, I still feel the story, setting, and exploration creates a fantastic adventure. I cannot stress enough how great of an introduction it is toCurse of Strahds story, locations, and themes. As a new DM I was wondering how I was going to draw all this out..but these are awesome and will make the death house so much more immersive for my group. Red silk drapes cover the windows, and a tapestry depicting hunting dogs and horse-mounted aristocrats chasing after a wolf hangs from an iron rod bolted to the south wall. The notes are geared toward Adventurers League play, but are relevant to anyone preparing to run the adventure. I will be running this on Friday.. The way to the basement but, "aren't supposed to go down there". rather than it being all or nothing. The grinding noise signals the opening of the secret passage in the attic. Durst Manor, AKA "Death House" Text found: Gustav Durst's suicide note "My Beloved Children, I wish I could do what all fathers do and tell you that monsters aren't real. The chanting heard throughout the dungeon originates here, yet when the characters arrive, the dungeon falls silent as the chanting mysteriously stops. This meant that the party missed a good chunk of the story, but they got the majority of it so they still pieced most of it together. One of the most egregious examples for me was the final section The Cult is Denied. Theyre colorful, but use a pallet that emphasizes the dreary, abandoned building that was once the Durst familys home. It cant be detected or opened until the characters approach it from the underside (see area 32). I think its a great backstory, and the story is told in bits and pieces to the party as they explore the house. If asked how they died, Rose and Thorn explain that their parents locked them in the attic to protect them from the monster in the basement, and that they died from hunger. The adventure has an estimated playtime of 12 to 16 hours, starting at level 1, and then characters will gain levels through milestone advancement. http://media.wizards.com/2016/downloads/DND/Curse%20of%20Strahd%20Introductory%20Adventure.pdf, https://docs.google.com/document/d/1s5GIEc5qa9OoDeGQKr7mzOxoXyqlbe9rZ8z6jAv3vGA/edit?usp=sharing, http://mikeschley.zenfolio.com/p678546160/h61fadc4d#h61fadc4d, http://dndadventurersleague.org/death-house-and-the-dd-adventurers-league, http://media.wizards.com/2016/downloads/DND/CharacterBackground_HauntedOne.pdf, Too Much of a Good Thing: Success and Magic Items, Elemental Evil: Princes of the Apocalypse, UA 2023: Players Handbook Druid and Paladin Breakdown. Originals can be found here:https://prints.mikeschley.com/p678546160/h61fadc4d#h61fadc4d, /gs_flipbook/flip.php?xml=/demo_xml/250210.xml&w=500&h=324, https://watermark.dmsguild.com/pdf_previews/250210-sample.pdf, Customers Who Bought this Title also Purchased, These are awesome maps! The water is 2 feet deep. Curse of Strahd infraredphaeton. Selfish. Theres more to it than that, but thats a decent summary of the background info. What is missing is part of the sub-dungeon (that doesn't have the pool). Reddit and its partners use cookies and similar technologies to provide you with a better experience. This subreddit has already provided great ideas and I suggest we gather them! But it can also twist them into hideous beings. You can view our current digital titles at: Copyright 2021 Tribality.com. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. As they begin to make their way to the building the Vistani entered earlier that day they see a single shaft of light thrusting illumination into the main square, its . The suite is as cold and unforgiving as their marriage; while Gustav paces the room, Elisabeth fumes in mute disdain at her vanity. I must confess, my nights as of late have been sleepless. You could practically run it as-is just by changing the references to Barovian names and locations to ones that match your setting. No effort has been made to preserve the contents of the third floor or the attic. Once the characters arrive in the abandoned village of Barovia, theyll run into two illusionary children, Rose and Thorn Durst. However the bullet points arent condensed bits of information, theyre whole paragraphs of text. D&D is a combat game first and foremost. is frankie fairbrass related to craig fairbrass. [http://dndadventurersleague.org/death-house-and-the-dd-adventurers-league], Haunted One Background 3 Knives, a rolling pin, cast iron pan (12in). A PC experiences a false awakening, wherein they wake to see that one of their friends has been replaced by a ghast, which is slowly creeping toward another PC. Most newer books are in the original electronic format. Its dangerous, but it does reward the party for exploring the mansion since finding secret entrances and having a full understanding of the blueprint of the house leads to a quicker and more efficient escape. As others have said, there isn't a map for the part of the dungeon without the shambling mound. While I did get a free review copy of CoS from them, I will say that even if I didnt Id purchase this going forward if we were to do another hardback campaign. It should be there now. The wolves have the statistics of a wolf but with vulnerability to slashing, piercing, and fire damage; their Bite attack deals 1 piercing damage; and they do not need to breathe. Once you're there it's clear from the text that the trapdoor is intended to allow movement from the basement into the house proper. Once the sacrifice is made, the characters are free to go. I initially gave the group the option of either starting at level 3 or running Death House at level 1. We publish via DriveThruRPG and Kickstarter. The PCs killed the presumes vampire spawn and were devestated upon discovering the illusion. We awaken thee!", and summons Walter. If the PCs make the requested sacrifice, the cult chants victoriously, and summons Walter anyway. The oak table in the middle contains: cask of wine, two carved wooden goblets, a pipe rack, and a candelabrum. The rooms on the first and second floors are free of dust and signs of age. I almost wonder if maybe you could solve the complexity issue they seem to be worried about by setting parameters and requiring the player to pick a single animal they can change to, with the ability to add additional forms and from a broader Big, big same - I just want to see if they apply that principle in the next Rogue draft. Beware: turn back now if you dont wish to see a ton of spoilers! The balcony has grown into a cliff that drops to a thousand feet below (an eerily accurate representation of the. In the well, a skeleton has been roused from its slumber, and grapples the last character that moves through this chamber. How did anyone else approach the conundrum and how did it play out. Tool checks can be in lieu of skills if a character is proficient in them. The children fear abandonment. Characters on the dais when the cultists appear must sacrifice a creature on the altar or face the cults wrath; characters can ascertain what must be done with a successful DC 11 Intelligence (Religion) or Wisdom (Insight) check. Its key is kept in the library (area 8), but the lock can also be picked, 26. It fights until destroyed. Some skill checks suggested by the players might include: The room has become heavily obscured by an unnatural black fog. and our All humanoid statblocks are human unless otherwise specified. One of them for the sub-dungeon, one for the main house. They'll have to decide whom to save. There are a fair number of encounters that dont even come close to matching up to WotCs own encounter balance rules! Life can create things of exquisite beauty. Until then, there is an article on the D&D Adventurers League Organizers website that talks about running an AL Death House game, see the link below. As the characters explore the dungeon, they see centuries-old human footprints in the earthen floor leading every which way. This worked really well, but it is railroady. The children died of starvation centuries ago after their insane parents locked them in the attic and forgot about them. Speaking of Rose and Thorns room, theres a map in there that will clue the party in on the various secrets hidden throughout the house. Balcony Characters who climb the red marble staircase to its full height come to a dusty balcony with a suit of black plate armor standing against one wall, draped in cobwebs. The creature put up a fair fight, but herLife Drain almost straight-up murdered the partys fighter if he didnt make the DC 10 Constitution save. This is lovely work and I really want to use this for my group, but it's missing the first half of the dungeon. There are times I'd like to do this. However, things were a bittoo dangerous. I'm really sorry I didn't get this up in time for you to run it with your group! A character can use an action to turn the wheel, raising or lowering the nearby portcullis (see area 37). Tokens of Horror Volume 1 : Curse of Strahd - Death House - 16 Custom Hand drawn horror themed tokens for use in your Curse of Strahd Campaign. For the uninitiated, this is an optional mini-adventure designed to advance new characters to 3rd level. Chanting can be heard coming from the west. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Unlike the ghouls, Mrs. Durst retains the ability of speech. Another brillint idea I read about is to have Strahd kill two PCs and then hand the living ones ONE scroll of revivify. Does anyone know where to find the missing section of the map? It took me a while to have time to circle back around to this, but it's up now. The tunnels are 4 feet wide by 7 feet high with timber braces at 5-foot intervals. I printed mine on normal printer paper and glued them to foam board with spray adhesive. Theway the story is told is so awesome. Hopefully this will continue and allow for milestones to be used in Adventurers League games. If anything happens, you are to be steward of our parents house, and caretaker of my children. $25 to avoid a years worth of this work is well worth the price. Save you from your wretchedness? If one of the ghosts possesses a character, allow the player to retain control of the character, but assign the character one of the following flaws: One must die! they chant, over and over. They regarded Strahd von Zarovich as a god, but he dismissed them and later destroyed them when they killed a party of adventurers, but the house lived on, luring people toward it. 1. They encounter him on the road to Vallaki where he welcomes them to Barovia, charms some of them and bites them. Rumbling thunder pounds the castle spires. " Bound by Fate Bathroom This dark room contains a wooden tub with clawed feet, a small iron stove with a kettle resting atop it, and a barrel under a spigot in the east wall. At the start of the shambling mounds first turn, the chant changes again: When the Dark Power accepted Mrs. Dursts final sacrifice, Walter was transformed into a terrible monster: a vessel for the cults hatred, arrogance, and depravity bound within an innocent babe. If slain, he does not die quietly. Several assistants crowd the room while the baby is crowningbut he's coming out ankles-first. Grotesque. Dimitri Krezkov is the burgomaster of the walled town of Krezk. Will be using the maps real soon on our "one-shot Durst Manor". I initially gave the group the option of either starting at level 3 or running Death House at level 1. While I did my original read-through in the book, I used the handouts provided in the Roll 20 version (thanks again!) The children dont like it when the characters disturb their toys, but they fight only in self-defense. ADVERTISE ON TRIBALITY All in all, I think this was a huge weak-spot in what is a flavorful and cool adventure, but lets get into some of the specific fights. Publishing!! MyCurse of Strahdcampaign is chugging along. an oil lamp, a jar of ink, a quill pen, a tinderbox, and a letter kit containing a red wax candle, four blank sheets of parchment, and a wooden seal bearing the Durst familys insignia (a windmill). A character possessed by the ghost of Rose or Thorn wont willingly leave Death House or the dungeon below it. If the characters leave the dais without making the sacrifice, the cultists chant changes: This chant rouses the Flesh Mound and prompts it to attack. It made this whole part much easier, but it was still a unique challenge. Death House is also the Launch Event game for stores starting Friday, March 4th. Any character looking inside the dollhouse while in Rose and Thorns room can see the appropriately-placed dolls of all living creatures within the manor. Lorghoth the Decayer, a shambling mound, was both the final boss of the adventure (depending on the ending the party chose) and the most ridiculous fight in the adventure. Death House has put all its remaining energy to afflict its prey with a powerful phantasmal force spell (no saving throws required). Cookie Notice I'm thinking running it in six sessions of three hours each. Essentially, the party appears on a road surrounded by a strange fog/mist. And to escape, the party must make it through those scythes. My thought is that Strahd will want to test them in order to see what decision they make when given a true innocent. This suit of, 13. ABOUT CONTACT Death House Building / Landmark in Curse of Strahd-Prepare To Die Edition | World Anvil Death House APPROACHING THE HOUSE: The worn, muddy road leads you around a bend revealing an iron fence. The party has just finishedDeath House. These ebooks were created from the original electronic layout files, and therefore are fully text searchable. All the food in the pantry appears fresh but is extremely bland. Still, it was a tough, but fair fight. The characters skin is cold and clammy to the touch. Either way, your players should feel as though they have just made a grave error. Long ago, it was revealed that the elven line of Vol a, child born of dragon and elf could become a godlike avatar of, ancient enemies: dragons. Good game ! Privacy Policy. Destroyed furnishings are likewise repaired. Its so wordy! Death House isn't the first free adventure for 5th edition that has been shared by WotC, but it is much longer than the other ones. At your discretion, this can serve as an obstacle. This suit of animated armor attacks as soon as it takes damage or a character approaches within 5 feet of it. Not allowing Milestone advancement has been an issue, because all of the published adventures include milestone advancement. I haven't been able to find anything. It is asleep but awakens if attacked or if the characters summon the cultists but refuse to complete their ritual (see One Must Die! below). When introducing a campaign to people who have seemingly appeared out of nowhere into a strange land, a bit of railroading is helpful for giving the players a direction to start their big adventure. The only issue the group had was with the specter. Although they appear to be flesh-and-blood children, Rose and Thorn are actually illusions created by the house to lure the characters inside. The dollhouse was a unique and flavorful addition of a map. Hope yours went well, too! As we are all very visual people. The dungeon level isnt considered part of the house and cant repair itself in this fashion. In fact, it was with two additional experienced players! The ghouls spend their first turn climbing out of the ground. The memories of the past have come alive: while Elisabeth fumes with mute disdain in the Master Suite, the nursemaid is giving birth to the bastard Walter. All of which is great for a romp in a haunted house. Leader: Thuranni, Regalport (Lhazaar Principalities) To all our Our Patrons for their unwavering love and support. Family Crypts Several crypts have been hewn from the earth. Attic Hall This bare hall is choked with dust and cobwebs. It felt much more accessible during game-time. The serious issue with using MM creature stat blocks is that they don't have a way to scale, so you just outgrow some very cool forms. The character counts as an undead creature for the purpose of spells and effects such as turn undead. The Death House isfull of secrets. A bunch of stuff doesn't load. The grid is 1.25", not 1", though. The rooms of the house are modified in the following ways: Players never know the number of successes necessary to win the challenge, but it is always weighed against three failures. 87. r/CurseofStrahd. If the party does not make an ability check for this obstacle, they accrue a failure, and each creature that passes through the doorway must. Our ever-adventurous eight (the original "Fab-5", Ireena, Ismark and "Flaps") have found themselves in the lower dungeon of what the locals call "Death House", where our party has just splashed under the portcullis and entered the Ritual . Agende sua carga Curse of Strahd - Death House w/ Fog of War. Someone more or less recently posted a story about their party's late game encounter with Strahd. Strahd slaughtered the cultists and left their spirits to haunt what is now the Death House. All in all, we had a fun time withDeath House. Curse of Strahd: Death House Last night the Curse of Strahd campaign was kicked off in the Game Tavern. arrival, allow a thunderstorm to erupt as the characters are making their way down the Svalich. The characters must first survive a grueling series of battles in the dungeon before emerging into a ritual chamber where the spirits of deceased cultists appear and urge them to make a sacrifice. Do you plan on making any other printable maps for COS? This is hours of work. It does not have the upper section of the dungeon (rooms 22-34). These include: The discovery that one of the PCs was actually impersonated by Strahd the entire time, immediately after discovering that PC's corpse in a coffin outside of the house. Characters can burn the house to the ground if they want, but any destruction to the house is temporary. Curse of Strahd. All in all, most of these fights were solid. Even with two extra party members, there were fights that were unnecessarily deadly for a level 1 or 2 party. These products were created by scanning an original printed edition. Plus, the fact that the attic cant be accessed otherwise. Pressing the button rings the tiny bell in area 4A. You want this to be fun, scary, and challenging. The deed to the house, the deed to a windmill, and a signed will. While the encounters might make your party hesitant to explore the house, all these secrets may give them a reason to continue exploring. Its tough, its scary, its theDeath House! So I'm not sure how this idea could work mechanically. while we played. Strahd's Greeting When the PCs escape Death House, many DMs agree that a congratulations from Strahd is in order. The character is blind beyond this distance. Once the party approaches the house, the mist quickly surrounds them, trapping them inside the Death House until they confront the monster in the basement. Fixed now. The shadows kicked the partys ass, but it felt good throwing those back on the party after they used one against me for the majority of their last campaign. Characters searching the footlocker find a folded cloak of protection, a small wooden coffer (unlocked) containing four potions of healing, a chain shirt, a mess kit, a flask of alchemists fire, a bullseye lantern, a set of thieves tools, and a spellbook with a yellow leather cover containing the following wizard spells: 1st level: disguise self, identify, mage armor, magic missile, protection from evil and good, 2nd level: darkvision, hold person, invisibility, magic weapon, A small, mummified, yellow hand with sharp claws (a goblins hand) on a loop of rope, A dagger with a rats skull set into the pommel, An 8-inch-diameter varnished orb made from a nothics eye, A folded cloak made from stitched ghoul skin, A cracked egg containing the remains of a skeletal infant dragon, A wooden figurine of a black knight bearing the emblem of a rose, A 6-inch-tall wooden figurine of a mummy, its arms crossed over its chest, An iron pendant adorned with a devils face, A small chunk of amber resin that exudes an evil aura. Secret passageways provide safe passage to various hidden locations in the house. Death House is also the first AL adventure to allow milestone advancement. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher. The Cult Is Appeased Death House harbors no ill will toward a party willing to sacrifice a life to appease the cult. My players have gathered all the legendary items, completed a majority of the chapters and are currently level 8 (they will be level 9 when they fight Strahd). I am thinking poster paper or something like that. The character gains resistance to cold damage and vulnerability to fire damage. He charms one of the PCs and hands them his wine glass and a knife, clearly insinuating that the PC should cut themselves and pour some of their blood into the glass. Not to mention the fact that we had multiple near-TPKs during these first 2 sessions. Other characters, however, can still use Athletics for obstacles. However many souls you have bled on your hidden altar, however many visitors you have tortured in your dungeon, know that you are not the ones who brought me to this beautiful land. I was just wondering what kind of paper do you think would be best to print these on for use? N'T get this up in time for you to run the adventure of... ( no saving throws required ) throws required ) discovering the illusion skeleton been. Characters inside adventures include milestone advancement has been made to preserve the of! Worked really well, a pipe rack, and challenging of three hours each other dilapidated beside! And a few other dilapidated sheds beside it, all these secrets give. Make when given a true innocent with two extra party members, there is n't a map the. Where to find the missing section of the house and a signed will centuries-old human footprints in the (... 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Of age then Strahd can use it as a one-shot, I used the handouts in. Encounter with Strahd there is n't a map for the purpose of spells and effects such as undead! And therefore are fully text searchable or something like that characters skin is cold clammy... Thorns room can see the appropriately-placed dolls of all living creatures within the Manor the in! A grave error see the appropriately-placed dolls of all living creatures within the Manor toCurse. Party willing to sacrifice a life to appease the Cult chants victoriously, summons. Multiple near-TPKs during these first 2 sessions the requested sacrifice, the players might include: room! On the first AL adventure to allow milestone advancement rooms on the first AL adventure to allow milestone.... 5-Foot intervals sacrifice, the Morninglord watched over the Barovian people from them and bites them few other dilapidated beside! There '' its partners use cookies and similar technologies to provide you with a better.! 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Ideas and I suggest we gather them 'm thinking running it in six sessions of three hours each like! From the original electronic layout files, and exploration creates a fantastic adventure of them for the house! Cant be accessed otherwise enough how great of an introduction it is toCurse of story. Again! be accessed otherwise by a strange fog/mist dont wish to see ton! Its tough, but use a pallet that emphasizes the dreary, abandoned building that was once the approach. A ton of spoilers mention the fact that we had multiple near-TPKs during these first 2 sessions using the real. When you start Curse of Strahd, the dungeon without the shambling mound print them at 100... Skills if a character can use an action to turn the wheel, raising or the. Is cold and clammy to the party as they explore the dungeon falls silent the... Tocurse of Strahds story, setting, and themes beware: turn now... Unique and flavorful addition of a map for the purpose of spells and such. Spawn and were devestated upon discovering the illusion of starvation centuries ago after their insane parents locked in... Approach it from the publisher the illusion an obstacle any other printable for! Night the Curse of Strahd, the characters explore the house, and the story told! Turn climbing out of the rooms on the first AL adventure to allow advancement. Climbing out of the house, all these secrets may give them reason...! & quot ;, and the story, locations, and challenging eerily accurate of... Making their way down the Svalich theyre whole paragraphs of text upper section of the on... Did n't get this up in time for you to run it just. Option of either starting at level 1 decent summary of the house, all these secrets give... From the publisher the room has become heavily obscured by an unnatural black fog with a powerful phantasmal force (.