Pick the nice dialogue responses which will be to understand why she did it and that you'd do the same. There are two ways to fix this: be killed or put on the, Note that I chose to fight the Black Ring and started the side quest. Split Sebille from the group and have Fane start dialogue with Slane. This is very similar to The Advocate battle. Before you leave, you may note that Fane lost his Source Point. To the east there is a corpse underneath a tower at (X456, Y200) that has some decent loot on it. Speaking with her will add an entry into. Overpower does a lot of damage if you have more physical armour than your target. Don't kill him as we'll need him later. Even with Pet Pal, he doesn't give us any activity or quest progression. If properly positioned this will douse the Historian's flames. Is it bugged or intended? You can either persuade the warden to leave or you can kill him. We dont want Peeper to die or well end our quest prematurely. Loot the area as there are several chests. There are three crates and three trolls. Then have Sebille enter sneak mode. Loot the area then head outside. It will explode into Deathfog and kill her. After the dialogue (success or failure), attack him. A pair of Voidwoken will appear and combat will start. Once you reach the Ornate Chest at (X606, Y391), youll be ambushed by four looters. Try to knock down as many as possible with Fane or use. The bulbs cannot be destroyed and any damage they receive will activate them. Make sure to check her inventory then kill her. Several Paladins will be instantly killed by a Voidwoken Bloodfury and your action queue turn is quite far in. Fane should focus on the Magister he attacked, then go and save Paladin Cork. With the former, you won't take any damage getting to her (or the round afterwards) and with the latter you save Chameleon Cloak for an emergency situation if needed. If you've been following this guide throughout, you should level up to level 10 here. It is a bow called. Basically, put all the Void-tainted fish you have into the barrel, cast the scroll, and you will get 1000 gold coins per fish supplied. If you follow the beach all the way west, you'll eventually come to a small camp with a chest at (X86, Y953). They have high armour, but low health values. Interacting with Lohar will update, Head to Effie's Emporium, the hookah bar (drunadae) and speak with Dorotya, the Decadent One, whom is normally in her backroom at (X424 ,Y791). If Sebille dies (or Arhu) load that cloud save. Head down to where Narin is waiting. This is where you choose your initial ending. Interact with the wall and you'll find a room covered with Deathfog. Since all Silent Monks have high dodge it may be annoying to hit her. A lot of players have shared their frustrations with this puzzle on Tactician and Honour Modes, so let's avoid that. The oil field, to the north-west, consists of a very tough battle that well do shortly. Unfortunately, Fane already knew this so you learn nothing. On Sebille's second turn, she should run around (and use jump skills), to destroy mirrors, while Fane keeps the enemies occupied. Three illusions will spawn; one near Sebille, one on the higher rock adjacent to her and another in front on Fane. After the auto-save, turn north and up the path where you see an, Lets head to our first battle at (X199, Y824). For groups of 2 or more, youll be fine with simple group splitting. On Honour Mode, this can be quite frightening. This will come into play in Act 3. Remember, if you don't know their range, enter sneak mode with. Next, cast Spirit Vision and interact with every spirit you find around the camp. Now trek over to Jahan at (X281, Y286). Slane uses a combination of hydrosophist skills and melee. However, do not kill Trompdoy until the second round of illusions have spawned or you will miss out on the XP. I attacked twice with regular hits, then used Overpower (since it has no Source cost). Youll note a hatch further in. Have Fane enter the main path and most of the attacks will come his way. There is also an. He will jump Fane. If you wanted to keep them alive, you need to find Gareth at (X385, Y273) as soon as you start the act. Go past them into the camp proper and a Black Ring named Wordless will start dialogue with you. Level 16 introduces several new merchant items that we will definitely want to invest in. when you're done for the day). Enter the cellar of the hut and youll find a bit of an annoying room. When you open the door, arrows will begin to fly across the room. You'll also discover that the weapons are being shipped at Lohars request. Basically, put all the Void-tainted fish you have into the barrel, cast the scroll, and you will get 1000 gold coins per fish supplied. If you found Ifan Ben-Mezd in Sanctuary then open your map and go to Sanctuary, otherwise go to Fort Joy: Square. You can always give Sebille a defensive buff before the end of her turn, such as Uncanny Evasion or Bone Cage. All routes of the dialogue will lead to Mordus attacking you. Alternatively, you can use Teleportation to bring the corpse to you! Approach them with Fane and a minor dialogue will ensue. If you are lucky, you should get an execution AP gain on your first turn and again on your extra turn. Below is a non-exhaustive list of what skills Sebille may have by the end of the game at level 21. Yeah I feel sure there is a trick to getting it. You'll earn some XP here for simply continuing the dialogue with him. Do not fret if you are unsuccessful. Let him finish his feast and walk away. When speaking with her, do not mention anything about your quest to kill the Mother Tree; not yet at least. These beasts plague the Reaper's Coast. This section will wrap up all other activities that are exclusive to the Keep itself. The hounds have low health so they are great targets for an execution. A lifelong gamer, he draws on a decade of experience in the tabletop industry. We will confront Tarquin at the end of this section. Can cause Atrophy (prevent target from attacking) if no physical armour is left. Getting past Scapor without fighting yields 3,000 experience points, while defeating her in combat only earns 1,800 experience points. Once your allies have been destroyed, loot the area. This is a decent merchant, but he is a quest as well. This is abnormal as most NPCs that have no armour award no XP. This barrel can be moved with strength or telekinesis. This will force Radeka and other enemies to chase after him. The main area of the realm has several puzzles to help you progress (and locked doors). You can choose to pay him to pass, go down the hole we found in the Magister Prison, or have Sebille use an [OUTLAW] tag on him. The battle is easier than the last one. Youll need to pass / disarm some traps to the cliff but youll find some vines to ascend. This only seems available after you try to give him an excuse to let you through then talk to him again. Perform the same side quest and get Sebille the Spiders Kiss talent. Return to the Magister Barracks and descend the stairs at (X319, Y243) to the prison. There another Cart Tunnel at (X332, Y656) that you need to jump to. Enter the Pipe Passage at (X376, Y233), behind Brannt's spirit to enter the sewers. Make sure to buff up with Armour of Frost. Dispatch them as well. She'll thank you and give you a minor reward. If you tell the man on Stingtail, he will release Amyro. If you convince her to just die then you'll gain 3,000 XP, so we'll do this. Deliver the, Switch to Sebille and split her (if you linked her), and interact with Scion and exhaust all dialogue. The battle is, surprisingly, very easy. The Doctor is tied to two trophies. Be very careful here! Choose the first two dialogue options and the door will open with Fane's discovered jewel. If you interact with it, simply choose the last dialogue option, In fact, when I reached level 21 in the last sections of this guide, I never completed this quest. Now, kill everyone down here and loot the place. It is recommended that you stop and review this sections notes before proceeding. If you dismiss Sebille (yes you can get her back), you will have Lone Wolf open for Fane or you can leave your 3 character team in tact. Head through the gate and leave Sebille on the wooden platform at (X106, Y279). Pair this with Raining Blood. In this area, there are two Energy Chests to loot. Exhaust the dialogue and tell her you're ready to leave and this will conclude Act 3 with a wave of disappointment among your allies. This skill is good to pair with Grasp of the Starved. Close the door behind. Prevents death for 2 turns. Next, enter the doorway at (X383, Y423) to the east. The battle with Mordus should be straight forward if you focus on one specific detail: knockdowns. She will need to slot the item in her action bar in order to use it. As Fane is likely the weakest with magic armour, you will want to get in their faces quickly. Keep the fruit Return the fruit, turn the lizard in During the conversation with Griff, say that you have found the stolen plant. Use. There are a couple of decent merchants in the camp so access everyone's inventory. Garvan died for me at (X328, Y173). Continue to the next area to the south-east (pay attention to the map for the actual path) and youll enter a treasure room. Retrieve, To the south of his room, you'll see a cell door. To the south you'll see a ladder that goes up (X250, Y148). The shrine also acts as a waypoint called Amadia's Sanctuary. Find a crate at (X204, Y607) that has a bunch of beer and expensive wine. As there are traps, I recommend splitting one character off to avoid collateral damage. The table below contains the appropriate listing (values confirmed as of version 1.09): It is up to you if you want to grab any of these. Follow the road to a small bridge at (X671, Y156) and youll see a house on fire ahead. Return outside, head over to Magister Julian at (X358, Y71) and give him the, He will task with killing Lohar, starting the side quest, Return to Lohar and confront him. Here you'll find two of Dallis' Assistants. Descend the stairs nearby to the beach and you'll encounter a Bewitched Moppet at (X449, Y251). Speak with her and you'll start the side quest, Venture all the way south and find the Gheist, Migo at (X256, Y80). Of course, there is no treasure in the chest so you can simply avoid looting it, if you prefer. Again, you out-level this content and it should be over quickly. Odd that she's here. If you don't feel you use Torturer on Sebille as much as you should, consider swapping it out for Far Out Man or Savage Sortilege. Gratiana is further west near the crying statue. We will come back to kill everyone else in the Undertavern later. The frogs also jump around a lot so ensure that neither of your party are near death by the end of their turn. Enter the gated room and receive your treasure. We're going to temporarily get the Pet Pal talent again on Fane. This event introduces the main "antagonist" of the game, Dallis. Outside the Magister Office is an NPC named Dashing June at (X338, Y140). Fane will be focusing on the Voidwoken and Sebille on the low-ground enemies. This is the final room with cursed fire, though it is optional for us. It is blocked off by a Crumbling Wall that will have several oil barrels near it. Make sure to check their inventories before combat. Approach the Possessed Rogue and ask him about Mordus. There are a lot of dining items that are worth a lot of gold. Make sure you don't attack them! Complete this sequence and youll earn your second Source skill (though this one is story-related) called. Feel free to play around with these. This will also conclude the side quest. Leave via the Portal of Reality at (X262, Y948). WebTeapot. Keep as many enemies as possible away from Malady while shes casting. Said to offer a degree of fiery protection to whoever consumes it. It is time for the Driftwood Arena. Cast Spirit Vision and speak with The Spirit of Lyn Price nearby. Three others can be found at (X114, Y244, (X181, Y248), and (X161, Y228). You have to make your way to her. Nice money if you have been collecting fishes through the game, there are loads of them available in act 2! Now head back to Sebille and link her. After the battle loot up, and have one of your characters equip a, Get close enough to cast and use a draining spell on the Shriekers one at a time until all four of them are gone. Divide dough into 4 equal parts. The other Lizards, Lady Vikra, and Lady Roia will be mourning their consulate, but do not serve any purpose. The warden will drop two keys one for the cells and one for the evidence chest near the stairs going up. Food in Divinity: Original Sin 2 can be crafted or found by the player and consumed for immediate benefits. Here is the list: Inside the kitchen at (X334, Y229), you'll find a couple of traps and a pile of packages and crates. Well give this to someone else a little later. There are a lot of spike traps here that can blow through your physical armour quickly. New Movie News, Movie Trailers & upcoming Movie Reviews. This is the point-of-no-return. This will trigger his companion quest. However, well assume you were successful. Sebille should spot a skull on the wall with a Wits check. Split Sebille up onto the wood platform up the hill to the left and move Fane down the beach. My character states "this plant has roots of steel" when I click it, but I can still pick it up using the context menu. The truth is that there is, [UNDEAD] *Say the only thing that seems wrong here is that the two of you can move, yet possess no muscles or ligaments.*. They will inform you that The Advocate is waiting for you. Two additional paladins, Paladin Sauer and Paladin Alzette will appear at (X547, Y519). If that lone Magister did not join the battle then he will now. We are going to let him leave as he grants more XP in Act 4 as he has several Gheists with him. Feel free to do some vendor shopping first and rummage around the camp. The pedestal will give you hints about what needs to happen, but overall the quest is very vague. If you have any excess gear then ensure she's equipped well. Once that is done, your character will say that it still isn't working. You will earn. The path is now available to us. Use Whirlwind to hit 3-4 of them and if you hit hard enough then the Magister should be dead or dying. Head east, then south to another minor fork. Simply exhaust it to proceed. Reflect 20% of melee damage as fire damage The Maze entrance is located at (X534, Y127). We'll visit him shortly. I encountered them on my first play-through, on my second play-through they did not trigger. Back at the Sanctuary of Amadia, Feder will be waiting near a pool of water with a large statue. Have any of your characters cast Bless on him to remove his curse and free him. As you continue to follow and loot the corpses scattered south, you'll notice a green dot on your mini-map at (X167, Y863) - this is our next step. 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